Fallout 76 – Charisma Perk Cards Effects Priority

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All Charisma Perk Cards Effects Priority



Charisma is quite unlike inward Fallout 76 alongside a focus on grouping interactions — similar sharing higher betoken Perks — as well as potential for improve rewards as well as prices when bartering.



























Inspirational


Level Requirement2
Rank 1When you lot are on a team, gain 5% to a greater extent than EXP.
Rank 2When you lot are on a team, gain 10% to a greater extent than EXP.
Rank 3When you lot are on a team, gain 15% to a greater extent than EXP.






















Happy Camper


Level Requirement3
Rank 1Hunger as well as thirst grow 40% to a greater extent than slow when inward campsite or inward a squad workshop.
Rank 2Hunger as well as thirst grow 80% to a greater extent than slow when inward campsite or inward a squad workshop.


























Lone Wanderer


Level Requirement4
Rank 1 (Cost: 2)When adventuring alone, accept 10% less harm as well as gain 10% AP regen.
Rank 2When adventuring alone, accept 15% less harm as well as gain 20% AP regen.
Rank 3When adventuring alone, accept 20% less harm as well as gain 30% AP regen.






























Bodyguards


Level Requirement6
Rank 1Gain half-dozen Damage Energy Resist (max 18) for each teammate excluding you.
Rank 2Gain eight Damage Energy Resist (max 24) for each teammate excluding you.
Rank 3Gain 10 Damage Energy Resist (max 30) for each teammate excluding you.
Rank 4Gain 12 Damage Energy Resist (max 36) for each teammate excluding you.


























Hard Bargain


Level Requirement7
Rank 1Buying as well as selling prices at vendors are better.
Rank 2Buying as well as selling prices at vendors are fifty-fifty better.
Rank 3Buying as well as selling prices at vendors are directly much better.


























E.M.T.


Level Requirement9
Rank 1Players you lot revive come upward dorsum alongside wellness regen for fifteen seconds.
Rank 2Players you lot revive come upward dorsum alongside improved wellness regen for thirty seconds.
Rank 3Players you lot revive come upward dorsum alongside high wellness regen for lx seconds.


























Bloodsucker


Level Requirement11
Rank 1Blood Packs directly satisfy thirst, no longer irradiate, as well as heal 50% more.
Rank 2Blood Packs directly satisfy to a greater extent than thirst, no longer irradiate, as well as heal 100% more.
Rank 3Blood Packs directly greatly satisfy thirst, no longer irradiate, as well as heal 150% more.






















Magnetic Personality


Level Requirement13
Rank 1Gain 1 Charisma for each teammate, excluding yourself.
Rank 2Gain two Charisma for each teammate, excluding yourself.


















Field Surgeon


Level Requirement15
Rank 1 (Cost 2)Stimpaks as well as Radaway volition function much to a greater extent than quickly.






















Happy-Go-Lucky


Level Requirement17
Rank 1Your Luck is increased past times two piece nether the influence of alcohol.
Rank 2Your Luck is increased past times two piece nether the influence of alcohol.


























Injector


Level Requirement19
Rank 1Players you lot revive attain got +6 Action Point regen for 10 minutes.
Rank 2Players you lot revive attain got +12 Action Point regen for 10 minutes.
Rank 3Players you lot revive attain got +18 Action Point regen for 10 minutes.


























Team Medic


Level Requirement20
Rank 1Your stimpaks directly also heal nearby teammates for one-half the normal strength.
Rank 2Your stimpaks directly also heal nearby teammates for 75% of normal strength.
Rank 3Your stimpaks directly also heal nearby teammates for their total strength.


















Quack Surgeon


Level Requirement22
Rank 1Revive other players alongside liquor!


















Party Girl / Party Guy


Level Requirement24
Rank 1 (Cost – 2)The effects of alcohol are doubled.


















Travel Agent


Level Requirement26
Rank 1 You pay 30% fewer Caps when Fast Traveling.


















Healing Hands


Level Requirement28
Rank 1 Players you lot revive are cured of all Rads.


























Animal Friend


Level Requirement30
Rank 1Aim your gun at whatever Animal below you lot degree for a 25% conduct chances to pacify it.
Rank 2Aim your gun at whatever Animal below you lot degree for a 50% conduct chances to pacify it.
Rank 3Aim your gun at whatever Animal below you lot degree for a 75% conduct chances to pacify it.


























Spiritual Healer


Level RequirementN/A
Rank 1You regenerate wellness for v seconds later reviving to a greater extent than or less other player.
Rank 2N/A
Rank 3N/A


























Squad Maneuvers


Level RequirementN/A
Rank 1Run 10% faster when purpose of a team.
Rank 2Run 15% faster when purpose of a team.
Rank 3Run 20% faster when purpose of a team.


















Philanthropist


Level RequirementN/A
Rank 1Restore to a greater extent than or less of your team’s hunger as well as thirst when you lot consume or drink.


















Strange inward Numbers


Level RequirementN/A
Rank 1Positive mutation effects are +25% stronger if teammates are mutated too.


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