Fallout 76 – Charisma Perk Cards Effects Priority
All Charisma Perk Cards Effects Priority
Inspirational | |
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Level Requirement | 2 |
Rank 1 | When you lot are on a team, gain 5% to a greater extent than EXP. |
Rank 2 | When you lot are on a team, gain 10% to a greater extent than EXP. |
Rank 3 | When you lot are on a team, gain 15% to a greater extent than EXP. |
Happy Camper | |
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Level Requirement | 3 |
Rank 1 | Hunger as well as thirst grow 40% to a greater extent than slow when inward campsite or inward a squad workshop. |
Rank 2 | Hunger as well as thirst grow 80% to a greater extent than slow when inward campsite or inward a squad workshop. |
Lone Wanderer | |
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Level Requirement | 4 |
Rank 1 (Cost: 2) | When adventuring alone, accept 10% less harm as well as gain 10% AP regen. |
Rank 2 | When adventuring alone, accept 15% less harm as well as gain 20% AP regen. |
Rank 3 | When adventuring alone, accept 20% less harm as well as gain 30% AP regen. |
Bodyguards | |
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Level Requirement | 6 |
Rank 1 | Gain half-dozen Damage Energy Resist (max 18) for each teammate excluding you. |
Rank 2 | Gain eight Damage Energy Resist (max 24) for each teammate excluding you. |
Rank 3 | Gain 10 Damage Energy Resist (max 30) for each teammate excluding you. |
Rank 4 | Gain 12 Damage Energy Resist (max 36) for each teammate excluding you. |
Hard Bargain | |
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Level Requirement | 7 |
Rank 1 | Buying as well as selling prices at vendors are better. |
Rank 2 | Buying as well as selling prices at vendors are fifty-fifty better. |
Rank 3 | Buying as well as selling prices at vendors are directly much better. |
E.M.T. | |
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Level Requirement | 9 |
Rank 1 | Players you lot revive come upward dorsum alongside wellness regen for fifteen seconds. |
Rank 2 | Players you lot revive come upward dorsum alongside improved wellness regen for thirty seconds. |
Rank 3 | Players you lot revive come upward dorsum alongside high wellness regen for lx seconds. |
Bloodsucker | |
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Level Requirement | 11 |
Rank 1 | Blood Packs directly satisfy thirst, no longer irradiate, as well as heal 50% more. |
Rank 2 | Blood Packs directly satisfy to a greater extent than thirst, no longer irradiate, as well as heal 100% more. |
Rank 3 | Blood Packs directly greatly satisfy thirst, no longer irradiate, as well as heal 150% more. |
Magnetic Personality | |
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Level Requirement | 13 |
Rank 1 | Gain 1 Charisma for each teammate, excluding yourself. |
Rank 2 | Gain two Charisma for each teammate, excluding yourself. |
Field Surgeon | |
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Level Requirement | 15 |
Rank 1 (Cost 2) | Stimpaks as well as Radaway volition function much to a greater extent than quickly. |
Happy-Go-Lucky | |
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Level Requirement | 17 |
Rank 1 | Your Luck is increased past times two piece nether the influence of alcohol. |
Rank 2 | Your Luck is increased past times two piece nether the influence of alcohol. |
Injector | |
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Level Requirement | 19 |
Rank 1 | Players you lot revive attain got +6 Action Point regen for 10 minutes. |
Rank 2 | Players you lot revive attain got +12 Action Point regen for 10 minutes. |
Rank 3 | Players you lot revive attain got +18 Action Point regen for 10 minutes. |
Team Medic | |
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Level Requirement | 20 |
Rank 1 | Your stimpaks directly also heal nearby teammates for one-half the normal strength. |
Rank 2 | Your stimpaks directly also heal nearby teammates for 75% of normal strength. |
Rank 3 | Your stimpaks directly also heal nearby teammates for their total strength. |
Quack Surgeon | |
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Level Requirement | 22 |
Rank 1 | Revive other players alongside liquor! |
Party Girl / Party Guy | |
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Level Requirement | 24 |
Rank 1 (Cost – 2) | The effects of alcohol are doubled. |
Travel Agent | |
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Level Requirement | 26 |
Rank 1 | You pay 30% fewer Caps when Fast Traveling. |
Healing Hands | |
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Level Requirement | 28 |
Rank 1 | Players you lot revive are cured of all Rads. |
Animal Friend | |
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Level Requirement | 30 |
Rank 1 | Aim your gun at whatever Animal below you lot degree for a 25% conduct chances to pacify it. |
Rank 2 | Aim your gun at whatever Animal below you lot degree for a 50% conduct chances to pacify it. |
Rank 3 | Aim your gun at whatever Animal below you lot degree for a 75% conduct chances to pacify it. |
Spiritual Healer | |
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Level Requirement | N/A |
Rank 1 | You regenerate wellness for v seconds later reviving to a greater extent than or less other player. |
Rank 2 | N/A |
Rank 3 | N/A |
Squad Maneuvers | |
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Level Requirement | N/A |
Rank 1 | Run 10% faster when purpose of a team. |
Rank 2 | Run 15% faster when purpose of a team. |
Rank 3 | Run 20% faster when purpose of a team. |
Philanthropist | |
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Level Requirement | N/A |
Rank 1 | Restore to a greater extent than or less of your team’s hunger as well as thirst when you lot consume or drink. |
Strange inward Numbers | |
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Level Requirement | N/A |
Rank 1 | Positive mutation effects are +25% stronger if teammates are mutated too. |